Game Shift Announcement


Post Taken From WeightGaming.

I’m taking a bit of a turn with the next update. I’ll be releasing 2 versions. one version will be the current version with the new morphs.

The second version will be something a bit different.

When I originally started this project a year ago, my original plan was to make something close to Tainted Elysium, but in Unreal. Clearly, I’ve gone waaaaay past this scope and went fully 3d. I’m now hitting snag after snag, and some of these snags are things I cant fix easily without the expertise of others. So, I’m thinking of scaling back to my original idea, and going with a more UI heavy experience like TE. I’ll still be using the body and customization features that I already have in place, but this will allow me to create more content for the game as opposed to buying or creating hundreds of assets that I may or may not even use. I’ll also be able to get the atmosphere closer to what I had in mind as well.

My bad for the long post, I’ve just been unsure of how I wanted to move forward until now.

TL;DR I’m releasing 2 versions next update. the first version will be new morphs with the current systems. The other version will be a more UI heavy Tainted Elysium style experience using some of the current systems. The second version will probably be the updated version moving forward.

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