V0.2 + Name Change
I'm still alive!
I took a bit of time off for mental health, but now I'm back to developing what was formerly known as The Neon City. I've finally found a style that fits and I feel like I'm heading in the right direction. There shouldn't be any more 180s on the project unless I hit an impossibly large wall. I think I might slow down how frequently I update so I can get more content out at once instead of releasing like one new thing a week.
Enjoy! I'll see you in a few weeks with the next update.
Changelog
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-Reworked entire dialogue and event system to be similar to the original 3d version (more of a Visual Novel style instead of the info dump)
-Modernised controls! (WASD and arrow key movement are now the way you move around.)
-Combat has been disabled for the time being (I’m going to put a lot more time into the backbone of the combat system this time around)
-Reworked the entire UI to make it consistent with pixel art style.
-Added new inventory system that doesn’t completely suck!
-Added music that changes depending on where you are on the map.
-Disabled the Tree event until next update.
-Added animation to the player character! (The sprite character will have some customization at some point)
-Added first face sprite for Himiko.
-Probably like 7 other things that I’m forgetting about
Files
Get NEON
NEON
A life sim RPG with inflation and weight gain
Status | In development |
Author | CringeChan |
Genre | Simulation |
Tags | fat, inflation, Unreal Engine, weight-gain |
More posts
- No update this weekJul 21, 2023
- Update v0.13Jul 14, 2023
- Update v0.12Jul 07, 2023
- Update v0.11Jun 30, 2023
- Update v0.1Jun 23, 2023
- Game Shift AnnouncementJun 16, 2023
- Update v0.07Jun 16, 2023
- Update v0.06Jun 09, 2023
- Update v0.05Jun 02, 2023
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