Update v0.11
Heya. I got a solid amount of stuff done this week. Nothing super new that wasn't in the 3d version, since I'm still porting stuff over to the new version, but I'm hoping to have some writing in next week once I get more stuff polished.
Enjoy, and Ill see you next week!
Additions
-Added part of new combat system
-Added new basic hud for enemy data (not even close to being finished)
-Added button based interaction system that lets you interact with the world and run events.
-Added Himiko back into the game (kinda)
-Added some flavor text
-Started adding custom buttons
-Added button sfx
What The New Combat System Will Have
-The ability for me to easily create new enemies
-Can easily change the chance an enemy spawns
-Can easy change enemy stats for balancing
-Has system for player weapons and scaling off of player damage stat
-SUPPORT FOR SKILLS!
-The ability to run away from enemies (You cowards ;) )
-The ability to defend (Regains energy and buffs your defence by a fair bit.)
-Support for the ability to use items in battle.
-I can easily add new features using the new interaction system.
Changes
-Reverted the cel shading back to what it was a few updates ago, as I’m able to use it the way I want to now.
-Optimised performance by a fair bit by reducing amount of rendered cameras.
Files
Get NEON
NEON
A life sim RPG with inflation and weight gain
Status | In development |
Author | CringeChan |
Genre | Simulation |
Tags | fat, inflation, Unreal Engine, weight-gain |
More posts
- V0.2 + Name ChangeAug 18, 2023
- No update this weekJul 21, 2023
- Update v0.13Jul 14, 2023
- Update v0.12Jul 07, 2023
- Update v0.1Jun 23, 2023
- Game Shift AnnouncementJun 16, 2023
- Update v0.07Jun 16, 2023
- Update v0.06Jun 09, 2023
- Update v0.05Jun 02, 2023
Comments
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I can't progress the game, nor can I even open bag and stats. will you fix that?
currently a lot of stuff doesn't function. I recently made a massive change over to a more ui based game and im still trying to get everything working again. The Neon City is currently super early access and most features are fairly barebones, but im working on getting more content and features in each week.
Thank you for the feedback.